Betting Rules
A. CONDITIONS OF AGREEMENT
1. INTRODUCTION
- This set of terms and conditions govern the use of the Sports Book (the “Sports Book Rules”). When placing a bet with the Operator’s Sports Book, the Account Holder agrees that they have read, understood and agree to be bound, by these Terms and Conditions in addition to the Operator’s general Terms and Conditions applicable at any time, these can be found here.
- The use of the Operator’s Sports Book is subject to the regulations imposed by the Stipulated Regulator. To the extent that any decision issued by the Stipulated Regulator conflicts, or is inconsistent, with these Sports Book Rules, the decision issued by the Stipulated Regulator will supersede any relevant clause(s) of these Sports Book rules.
- The Operator reserves the right to make changes to betting limits and offerings.
- Any reference in these Sports Book Rules, to words/objects that appear in singular, also applies to plural. References to gender are non-binding and to be treated for information purposes only. All references to “including” shall mean “including without limitation”.
2. DEFINITIONS
- “Error” is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration error, transaction error, manifest error, force majeure and/or similar, which may or may not be apparent to the Operator and/or the Account Holder at the relevant time which has caused or resulted in bets [being offered and/or accepted.
Examples of errors include, but are not limited to:
- as a result of failure of established risk management controls;
- as a result of inappropriate manipulation of offers or settlement procedures as well as any fraudulent activity;
- incorrect payouts;
- cyber attacks;
- bets accepted.
During technical problems that would otherwise not have been accepted; at odds/prices that have been increased, improved or enhanced from the odds/prices that would have otherwise been offered.
- On events/offers that have already been decided or concluded, or in relation to which the Operator had suspended betting.
- On events/offers after the event/match/offer has started (except for live betting bet types).
- On markets/events containing participants that are not part of the event.
- Otherwise than in accordance with the applicable laws.
- At odds that are materially different from those available in the general betting industry at the time the bet was accepted, whereby the Operator will use a majority of betting industry operators, to determine whether odds offered were “materially different”.
- At odds which reflect an incorrect score, standing or ranking situation, including where incorrect odds are offered, as a result of any errors or omissions made in respect of the announcing, publishing, or reporting of a score, standing or ranking situation.
- At incorrect odds where it is clear that the actual chances of the event occurring at the time the bet was accepted were materially different, or
- That the bet has been placed by someone other than the Account Holder (including where someone has gained access to the Account holders’ account) or where the Account Holder is victim of fraudulent activity.
- “Influence Betting” is an act, prohibited by the Operator, where an Account Holder, or parties acting in association with an Account Holder, can influence, or have influenced, the outcome of a match or an event – directly or indirectly.
- “Syndicate Betting” is an act, prohibited by the Operator, where Account Holders act together to place a bet or series of bets on the same event or competition, or when an Account Holder places a bet on behalf, or for the intended benefit, of another individual or other individuals. Where there is evidence of Account Holders acting together in this manner the Operator reserves the right to make the relevant bets void and/or withhold payment of returns pending the outcome of subsequent investigations to determine whether (in the Operators’ sole opinion), Syndicate Betting has taken place.
3. BET ACCEPTANCE
• Each bet constitutes a legally binding betting contract between the Account Holder and the Operator. The formation of such betting contract requires the following phases:
- The advertisement of a betting market.
- The request to place a bet or wager on the betting market by the Account Holder.
- The acceptance and confirmation of the bet or wager by the Operator.
• A bet is not accepted and confirmed until it shows in the Account Holder’s bet history. Once it does, the contract will be considered duly formed. In cases of uncertainty about whether a bet has been accepted, the Account Holder is requested to check the open (pending) bets or contact Customer Service for confirmation. No bet or wager will be considered as completed unless confirmed via the Account holder’s bet history or Customer services unless accepted in Error, once accepted, a bet cannot be withdrawn by the Account Holder. It is the responsibility of the Account Holder to ensure details of the bets placed are correct.
• Should a dispute arise about the acceptance (or lack thereof) of any bet, or the time at which any bet was placed, the Operators’ transaction log database will be the ultimate authority in determining such matters.
• The Operator may refuse to accept any bets at any time, and for any reason, including in order to:
- Preserve the viability of the offered market (for example, without limitation, in relation to events where there is an extraordinary or unbalanced number of bets on the same market).
- Protect the Account Holder (e.g., without limitation, in relation to the event in which the Account Holder displays pathological behaviour and refuses to self-exclude).
- Protect other users (e.g., without limitation, in connection with the event in which the Account Holder has a betting pattern that could adversely affect the regular betting activity of other users).
- To protect the Operator (for example, without limitation, in the event that the Account Holder exhibits money laundering, collusive or fraudulent behaviour, we suspect that Account Holder is using a third party’s account, is allowing a third party to use the account, or is using automated means, bots, software or similar means, or engaging in arbitrage).
- The Operator, depending on the level of risk, instead of refusing a bet or a wager, may accept the bet request placed by the Account Holder up to a certain amount thereof.
4. BETTING AND PAYOUT LIMITATIONS
• In order to guarantee the viability of each market, to avoid potential cases of fraud and match-fixing, and to be able to make a correct estimate of the risk involved in each product offered, the Operator will limit the net payout (the payout after the stake has been deducted) on any bet or combination of bets by one Account Holder at £200,000 GBP for any bets placed or settled within a 24-hour timeframe.
• The Operator determines that the minimum bet stake accepted will be 0.10 GBP and the maximum stake accepted will be £10,000 GBP, notwithstanding potential exceptions, dependent on the markets and bets proposed.
• The Operator reserves the right to decline, all, or part of, any bet requested. This includes the possibility that a “System bet” as defined in <Section B, Para 4> is not accepted in full, either in terms of stakes or combinations included in said “System bet”. All bets placed through any the Operator platform, also including bets requesting manual approval, may be subject to a time delay prior to acceptance, the length of which may vary.
• All odds offered are subject to variation. Such fluctuation is determined by the Operator. Bets are accepted, only at the odds available in the betting grid, at the time the bet was accepted by the Operator, irrespective of any other claim or previous publication present on the website or any other media detailing otherwise.
• All payout calculations when settling bets will be done based on Decimal odds, irrespective of any other format displayed/chosen at time of bet placement.
5. CANCELLATION (VOIDING) OF BETS
• A bet can be declared void, under the circumstances described in clause 3 below. If a bet is voided, it will be settled with odds of 1.00.
• A bet made as an accumulative bet shall remain valid, notwithstanding a match or an event which is part of the accumulative bet being void.
• The Operator reserves the right, to declare a bet void, totally or partially, if any of the following, or similar, circumstances have occurred:
- Bets have been offered, placed and/or accepted due to an Error and/or at odds which significantly differ from those currently present elsewhere in the betting industry market (see Section A, Para 2, clause 1)
- Bets placed while the website was encountering technical problems, that would otherwise not have been accepted;
- Influence Betting;
- Syndicate Betting;
- A result has been affected by criminal actions – directly or indirectly;
- A public announcement has occurred in relation to the bet which significantly alters the odds.
- A bet has been offered on the relevant market in breach of the gambling regulation in the specific jurisdiction
• Past-posting and other cancellations: While the Operator employs its most reasonable endeavours to ensure the best user-experience, should a market be available for betting when it should have been removed or else with incorrect odds, the Operator reserves the right to void all bets accepted within said circumstances in accordance with <Section A, Para 5.3>. Similar situations include, but are not limited to:
- ‘Pre-match’ bets placed/accepted after the event has started;
- ‘Live’ bets placed/accepted at incorrect odds due to delayed or failing ‘Live’ coverage, or on odds which represented a different score than the actual;
- Bets placed following the last instance that a participant/outcome had any chance to influence the match/event scoring applicable to the relevant market and an eventual withdrawal/disqualification/cancellation/format change or anything which precludes the ability of the applicable participant/outcome to influence said scoring will be declared void;
- Bets placed with odds which do not reflect that a related event was underway and where conditions could have been altered in a direct and indisputable way, or else after an event which could normally be deemed as leading to the outcome is happening or has happened already.
• Related contingencies: Unless placed via the Operator’s in-event combination functionality, or offered explicitly as a specific offering, the Operator prohibits accumulator bets that include two or more outcomes which might turn out to be related (e.g. Team X to become champions and Player Y to be Top Goal Scorer in the same league). Although the Operator takes all necessary steps to prevent such possibilities, in the eventuality that this would happen, the Operator reserves the right, to declare void all parts of the accumulative bet which include the correlated outcomes whose odds are not indicative of the related contingency.
• Bets can be voided regardless of whether the event has been settled or not.
6. DISCLAIMER AND PRIORITY
• The Operator reserves the right, to adjust a Payout credited to an Account Holder’s balance if the Payout has been credited to the Account due to an Error.
• In order to adjust any inaccuracy in the Account Holder’s balance following amounts credited due to Error, the Operator reserves the right to take any necessary action, without prior notice and within reasonable limits, to adjust the Account Holder’s balance through the reversal, amendment or cancellation, of any subsequent transaction on the Account Holder’s account.
• These rules are applicable to all transactions with the Operator Sports Book and may be supplemented with other Rules. In the event of ambiguity, priority should be considered in the following order:
- Rules and conditions published in conjunction with an offer and/or campaign.
- Sport-Specific Rules.
- General Sports Book rules.
• Should unforeseen circumstances occur for which settlement is not covered explicitly by these rules the Operator reserves the right, to settle affected bets on an individual basis on the basis of equity, attaining itself to generally accepted betting norms, customs and definitions.
• Any data provided or accessible in, from, or related to the Sports Book, may be used by the Account Holder for private, non-commercial use only and any use or attempted use of such data for commercial purposes is strictly prohibited.
• The Operator has the right to enforce a term of the contract relating to the Sports Book against any Account Holder.
B. GENERAL BETTING RULES
1. COMMON TERMS OF REFERENCE
• Unless listed either in conjunction with the bet offer, or else in the Sport Specific rules, all bets should be considered valid for the result at the end of the “Regular Time” or “Full Time” only. “Regular Time” or “Full time” is defined as interpreted by the official rules published by the respective governing body. For example, in Soccer, full time is stipulated to be 90 minutes including injury time, and in Ice Hockey it is stipulated as the 3 x 20-minute periods. Should the governing body decide to stipulate, before the start of the event, that the said event is to be played over a different duration, this will be treated as being the official rules for the event (for example, soccer matches played with 3 x 30 minutes or 2 x 40 minutes formats). Nonetheless, such occurrence is limited to the “regular” playing time and does not include any prolongation such as extra time or overtime, unless explicitly stated.
• “in-play betting” is where it is possible to bet during an ongoing match or event. the Operator does not acknowledge or accept any liability whatsoever if it not possible to place a bet or the live score update is not correct. At all times it is the Account Holder’s responsibility to be aware of the match and the events surrounding it such as the current score, its progression and how much time remains before the match is completed. the Operator does not accept any liability for changes to the ‘in-play betting’ schedule or interruption of the ‘in-play betting’ service.
• The Cash Out function allows the Account Holder the possibility to redeem a bet, which status has not been settled yet, at its current value. It is available on selected events both in pre-match and live, as well as on both single and multiple bets. Cash Out functionality cannot be used on free bets. Cash Out requests might be subject to the same delay procedure as listed in <Section A, Para 4.2>. Should it happen that during this delay, for whatever reason, either the offer is removed, or odds fluctuate, the Cash Out request will not be accepted, and the Account Holder will be notified with an on-screen message. the Operator reserves the right to offer such functionality at its own discretion and does not acknowledge or accept any liability whatsoever should the functionality not be available. Should a Cash Out request be successful, the bet will be settled immediately and any subsequent events which occur in relation with the bet will not be considered. In the instance of a Cash Out bet having suffered from a technical, pricing or settlement error at any time between the time of original offering and the final settlement, the Operator reserves the right to rectify such inaccuracy in accordance with <Section A, Para 6.2>.
• The “Participant” is an object constituting part of an event. In “Head-to-Head” and “Triple-Head” the Participant only refers to objects that are subject to the “Head-to-Head” or “Triple-Head” event in question. For sake of clarity a “participant” is to be intended as a single player, a team or any group of individuals grouped/listed together. Any reference to participants within these rules is to be intended accordingly regardless of whether its definition is in singular or plural.
• The deadline (cut-off time) shown on the website is to be treated for information purposes only. the Operator reserves the right, to suspend, partially or completely, the betting activity at any time where it deems necessary.
• Statistics or editorial text published on the the Operator’s website(s) are to be considered as added information. the Operator does not acknowledge or accept any liability if the information is not correct. At all times it is the Account Holder’s responsibility to be aware about circumstances relating to an event.
• Theoretical return in fixed odds betting to the player is given by the odds from all possible outcomes in the offer. The theoretical payback to a player on a bet offer with 3 outcomes a, b and c can be calculated as follows.
Theoretical % = 1 / (1 /” odds outcome a” + 1 / “odds outcome b” + 1 / “odds outcome c”) x 100
2. BET TYPES
• “Match” (aka 1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: “1” = Home team/Player 1, or the participant listed to the left side of the offer; “X” = Draw/Tie, or the selection in the middle; “2” = Away team/Player 2, or the participant listed to the right side of the offer. In particular instances or specific competitions, the Operator might display an offer in the so-called “American” format (ie: Away Team @ Home Team), where the host team is listed following the visiting team. Irrespective of the positioning of the teams on the board/betslip, the references to “Home” and “Away” teams will always refer to the actual teams playing at home (host) and away (visitor) respectively, as determined by the official organization bar the exceptions as detailed in <Section B, Para 5.32>
• “Correct Score” (aka Result Betting) is where it is possible to bet on the (partial or definite) exact score of a match/event, or part of it.
• “Over/Under” (aka Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
• “Odd/Even” is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.).”Odd” is 1, 3, 5 etc.; “Even” is 0, 2, 4 etc.
• A “Head-to-Head” and/or “Triple-Head” is a competition between two or three participants/outcomes, originating from either an officially organised event, or else, as virtually defined by the Operator.
• “Half time/Full time” is where it is possible to bet on the result in Half time and the outcome at the end of the listed timeframe. E.g. if at Half time the home team is leading 1-0 and the match ends 1-1, the winning outcome is 1/X. Bets on this market will be declared void should the match be played in a format where it is impossible to determine an outcome based on the timeframes listed within the offer.
• “Period betting” is where it is possible to bet on the outcome of each separate period within a match/event. E.g. If the period scores in an ice hockey match are 2-0 / 0-1 / 1-1, the winning outcome is 1/2/X. Bets on this market will be declared void should the match be played in a format where it is impossible to determine an outcome, based on the timeframes listed within the offer.
• “Draw No Bet” is where it is possible to bet on either “1” or “2” as defined in <Section B, Para 2.1>. It is also common practice to refer to “Draw No Bet” in cases where no draw odds are offered. Bets will be voided should the specific match/event not produce any winning outcome (E.g. match ends as a draw), or the occurrence not happen (E.g. First Goal, Draw No Bet and match ends 0-0).
• “Handicap” (aka Spread) is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void. Example: a bet on -3.0 goals will be declared void if the chosen team wins the match by exactly 3 goals difference (3-0,4-1, 5-2, etc). Any reference in this section to the term “margin” is intended to be understood as the outcome emerging from the subtraction of the goals/points scored by the 2 teams/participants.
Unless otherwise stated, all handicaps listed on the Operator site are to be calculated based on the result from the start of the listed match/period to the end of the specified match/period. It is however customary that for certain handicap bet offers in specific sports (Asian Handicap in Soccer), only the outcomes obtained from the time of bet placement until the end of the listed timeframe will be taken into consideration, thus disregarding any goals/points scored before the time the bet was placed and accepted. Any bet offer with these characteristics will be clearly displayed on site and highlighted in the bettors’ Bet History with the score at the time of bet placement.
There are 3 different “handicap betting” formats:
2-way Handicap: Team A (-1.5) vs Team B (+1.5)
Example:
- Team A is given a -1.5 goal handicap in the match. For the bet to be won, Team A must win the match with a margin equal or bigger than the listed handicap (ie. 2 goals or more).
- Team B is given a +1.5 goal advantage in the match. For the bet to be won, Team B must either win the match, match finish in a draw or not lose with a margin equal or bigger than their listed advantage (ie. lose with a 1 goal margin).
3-way Handicap: Team A (-2) Draw (Exactly 2) Team B (+2)
Example:
- Team A is given a 2 goal handicap in the match. For the bet to be won, Team A must win the match with a bigger margin than the listed handicap (ie. 3 goals or more).
- Draw would be the victorious outcome should the match end up with exactly the listed margin (ie. match ends with results such as 2-0, 3-1 and 4-2).
- Team B is given a 2 goal advantage in the match. For the bet to be won, Team B must either win the match, match finish in a draw or not lose with a margin equal or bigger than their listed advantage (ie. lose with only a 1 goal margin).
Asian Handicap: Team A (-1.75) vs Team B (+1.75)
Example:
- Team A is given a -1.75 goal handicap in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal of margin, the whole stake would be lost.
- Team B is given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0. For the bet to be fully paid out at the listed odds, Team B must either win the match, match finish in a draw or not lose with a margin equal or bigger than any of their listed advantages (ie. lose with only a 1 goal margin). In the eventuality that Team B loses with exactly a 2 goal margin, the bet will be considered as partially lost with a refund on the -2.0 part of the bet and a loss on the -1.5 part of the bet. Should the match produce any other outcome which results in a defeat of Team B with a margin of 3 or more goals, the whole stake would be lost.
• “Double Chance” is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with “1”, “X” and “2” as defined in <Section B, Para 2.1>.
• “Outright” or “Place” betting is where it is possible to choose from a list of alternatives and bet on the eventuality that a participant wins or places within a specified position in the classification of the listed event/competition. Should two or more participants share finishing positions, the settlement will be based as per the definition in <Section B, Para 5.14>.
• “Goal minutes” is where it is possible to bet on the sum of the minutes when the goals have been scored. When settling such bets, goals scored in injury time of both halves are to be considered as having been scored in the 45th minute in case the goal was scored in the first half injury time and the 90th minute in case the goal was scored in the second half injury time. Own goals will not count towards the settlement of individual player’s ‘goal minutes’.
3. BETTING PROPS
• Fantasy/Virtual “Matches” or “Head to Heads” are implicit match-ups where the performances of two or more participants/teams which are not directly confronting each other in the same match/event/round are compared. Settlement will be based on the number of times each participant records a predefined occurrence (e.g. goals) in the respective match. The following criteria will be used to determine the settlement of these type of offerings:
- Unless specifically stated the bets refer to the next official match/event/round (as applicable) that the listed participants/teams are scheduled to take part in.
- All relative matches/events must be completed on the same day/session which the match/event/round is scheduled to be completed for bets to stand, except for those offers the outcomes of which has been decided prior to the abandonment and could not possibly be changed regardless of future events, which will be settled according to the decided outcome.
- Results for these offers will only take into account occurrences deriving from the actual play. Results attributable to walk-overs as well as other decisions as specified in clauses 2, 3 and 4 of <Section B, Para 5> will not be taken into consideration.
- Should the aforementioned criteria be inconclusive in determining the outcome for these offers, the following criteria will be progressively referenced to in order to settle the offering:
(i) the applicable Sport-specific rules as listed in < Section C >,
(ii) Result Settlement rules as listed in <Section B, Para 5>.
Bets will be settled as void should it still be impossible to determine a winning outcome.
• “Grand Salami” is where it is possible to bet on the total number of listed occurrences (Example: Total Goals, Total Runs) happening in a collection of matches/events on a specified round/day/match day. All relative matches/events must be completed for bets to stand except for those the outcomes of which have been decided prior to the abandonment and could not possibly be changed regardless of future events, which will be settled according to the decided outcome.
• Over/Under bets on classification of participants in performances/events must be interpreted as follows: “Over” means a worse or lower position while “Under” means a better or higher position. Example: A bet on a player’s classification in a tournament with an Over/Under line 2.5 will be settled as Under if the player classifies first or second. All other placements will be settled as Over.
• Bets on “Quarter / Half / Period X” refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets on this market will be declared void should the match be played in a format where it is impossible to determine an outcome for the timeframes specified in the offer.
• Bets on “Result at end of Quarter / Half / Period X” refer to the result of the match/event after termination of the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of the event/match. Bets on this market will be declared void should the match be played in a format where it is impossible to determine an outcome for the timeframes specified in the offer.
• Bets on “Race to X Points / Race to X Goals…” and similar offers refer to the team/participant that is the first to reach the specified tally of points/goals/events. If the offer lists a timeframe (or any other period restriction), it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned timeframe. Should the listed score not be reached within the stipulated timeframe (if any), all bets will be declared void, unless odds for such eventuality have been published within the market.
• Bets on “Winner of Point X / Next to Score ” and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed occurrence not be scored/won within the stipulated timeframe (if any), all bets will be declared void, unless odds for such eventuality have been published within the market.
• Bets referring to the happening of a particular occurrence in a pre-defined time order, such as “First Card”, or “Next Team to receive penalty minutes” will be settled as void should it not be possible, without any reasonable doubt, to decide the winning outcome, for example in case of players from different teams which are shown a card in the same interruption of play.
• “To score first and win” refer to the listed team/participant being the first to register any scoring in the match and going on to win the match. Should there be no scoring in the match all bets will be settled as void.
• Any reference to “Clean sheet”/”Shutout” indicates that the listed team/participant must not concede any goal/points during the match/relevant timeframe.
• ” To win from behind” refers to the listed team/participant winning the match after having been at least 1 goal/point behind their opponents at any point in the match/relevant timeframe.
• Any reference for a team/participant to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals/points than its opponent during all the stipulated halves/periods of the match.
• Any reference to “Injury Time” refers to the amount displayed by the designated official and not to the actual amount played.
• Settlement of bets on offers such as “Man of the Match”, “Most Valuable Player” etc. will be based on the competition’s organisers’ decision, unless otherwise stated.
• Settlement of bets which make reference to terms such as “decisive goal” will be settled based on the scorer of the goal that at the end of the match/tie (as applicable) proves to be the one that has produced an unassailable lead, following which any further goals would prove to be irrelevant towards the final outcome. For a bet to be settled as “YES” the listed player’s team must be declared winner of that particular match (in case of one match) or progressing to the next round/winning the competition. Goals scored in Regular Time and Extra Time count but not Penalty Shoot outs.
• Bets on events which feature a selection of episodes that could happen in a match (E.g. “What will happen first to the player?” with options “Score a goal, Get a Yellow/Red Card, Be Substituted”) will be settled as void should none of the listed events/outcomes occur, unless odds for such eventuality have been published within the market.
• Settlement of Transfer bets will also take into account players signed by the club on loan deals.
• Bets referring to Managerial changes refer to the individual in the Head Coach/Manager role (as applicable) who steps down/is removed from the position for any reason. Bets are valid even in cases where a joint responsible (if any) leaves their position and will be settled accordingly. In case that no more changes are happening between the time the bet is placed and the last league fixture (excluding play-offs, play-outs, post season, etc.) the bets placed after the last Managerial change (if any) will be void, unless a suitable option has been offered for betting. Soccer markets will consider and settle accordingly, any interim/caretaker Head Coach/Manager who since the last Managerial change has led the team for 10 consecutive matches.
• Offers referring to which team/participant will achieve a particular accomplishment against another team/participant (E.g. Next team to beat Team X) as well as offers which refer to the classification on a certain date, will stand and be settled regardless of any eventual fixture changes and number of games/rounds played.
• Settlement of offers referring to which team/participant will be the first to achieve a particular accomplishment against other team(s)/participant(s) (E.g. Team to score first in Matchday X) will be based upon the timeframe in the respective match in which the feat has been accomplished. Example: Team A plays on Saturday and score their first goal in the 43rd minute while Team B plays on Sunday and score their first goal after 5 minutes, then Team B will be settled as winner.
• From time to time the Operator, at its sole discretion and without prejudice to related contingencies as described in <Section A, Para 5, Clause 4>, might decide to publish offerings referring either to the single performance of a participant/team or offerings which combine the potential outcomes of 2 or more teams/participants (example: Enhanced Multiples, Boosted Odds, etc), at higher odds than those normally available. the Operator reserves the right to withdraw such offers, edit the respective odds and effect any further changes the Operator might deem necessary at its sole discretion. Settlement of these offers will be based on the following criteria in the listed order:
1. Unless specifically stated the offer refers only to the listed day(s) and/or next official match/event/round (as applicable) that the listed participants/teams are scheduled to take part in at the time the offer is published.
2. Results settled as per respective Sport-specific rules. All related events must be completed as scheduled within the applicable timeframes for bets to stand unless any other outcome in the offer would incontrovertibly determine the outcome of the offer in a way that completion (or lack of thereof) of the other events listed in the offer would not influence the outcome of the offer. Such markets will be settled according to the already determined outcomes.
3. Unless explicitly stated within the offer, result settlement will only take into account occurrences deriving from the actual play. Results attributable to walk-overs, protests, changes to the first official result, etc will not be taken into consideration. Bets will be voided should it be impossible to determine a winning outcome in accordance with the respective Sport-specific rules.
4. All connotations related to the offer must be fully and unquestionably complied with, for the bet to be deemed as winning, regardless of any possible conflict with the Sport-Specific rules, or with any potential interpretation based on previous or current presentation of offers related to events in that particular sport and the way these are normally presented in the Operator Sports Book. Where applicable, should the offer include any outcome the result of which ties exactly the chosen Over/Under or Spread line (aka PUSH) this will not be considered as having accomplished the listed occurrence and will result in the bet being settled as LOST.
While all necessary precautions have been taken by the Operator to ensure a superior user experience, it is to be understood that markets might fluctuate in such a way that, at any given point in time, these markets do not represent an enhanced value comparable to related bet offers currently present on the Operator Sports Book. All bets remain valid regardless of these eventual fluctuations.
• During selected events, the Operator will provide users with functionality to place bets combining outcomes and occurrences from the same event (aka Intra-Event Combinations), either through pre-established combinations present in its Sportsbook (excluding Enhanced Multiples, Boosted Odds, etc for which <Section B, Para 3, Clause 21> applies), or through the [BetBuilder] functionality. Such functionality is only present at the Operator’s sole discretion and without prejudice to related contingencies as described in <Section A, Para 5, Clause 4>. Settlement will be based on the respective Sport-specific rules. All related occurrences must be fully accomplished for a bet to be considered as having happened and eventually paid out at the odds struck. Stakes refunded should any part of the combination be settled as VOID. Where applicable, should the combination feature any outcome the result of which ties exactly the chosen Over/Under or Spread line (aka PUSH), such part of the combination will be removed from settlement calculation and bets will be paid out taking into consideration only the other parts of the combination.
• “Teaser+” allows the user the possibility to allocate the same pre-set amount of points to all outcomes present in a parlay (combination) containing Spreads (Handicaps), Totals (Over/Unders) or a combination of both. Example: User combines NFL Team X +6.5 points in a parlay with Over 41 points in the NFL match between Team Y and Team Z. By choosing the “Teaser+ Football 6 points” option, the lines and odds get recalculated into a parlay featuring Team X +12.5 points (previously +6.5), combined with Over 35 points (previously Over 41). Should any part of a “Teaser+” bet be settled as void (push), that particular selection will be excluded from the parlay and the computation of odds/payout will be re-adjusted accordingly.
• Bets referring to “Rest of the match” or similar will consider only outcomes and occurrences obtained from the time of bet placement until the end of the listed timeframe, thus disregarding any occurrences registered before the time the bet was placed and accepted.
• Bets on specific timeframes/intervals (example: Match result between 60:00-89:59), will consider only outcomes and occurrences accumulated during the specified timeframe/interval. Settlement will not take into account any other points/goals/events tallied from other parts of the event/match outside the specified timeframe/interval, including stoppage/injury time, unless specified.
4. SYSTEM BETS
• In Pre-match and Live betting, it is possible to combine up to twelve (12) different offers on a single coupon. Based on these twelve offers, Account Holders can choose their own number of doubles, trebles, accumulators etc.
• The Operator reserves the right to limit the amount of combinations due to what is known as outcome dependency/related contingencies, as defined in <Section A, Para 5 Clause 4>.
• It is possible to include one or several matches as ‘bankers’ which means that the selected matches/events will be included in all coupons.
• A ‘Trixie’ is a combination, which includes one treble and three doubles from a selection of three matches.
• A ‘Patent’ is a combination, which includes one treble, three doubles and three singles from a selection of three matches.
• A ‘Yankee’ is a combination, which includes one fourfold, four trebles and six doubles from a selection of four matches.
• A ‘Canadian’ (also known as ‘Super Yankee’) is a combination, which includes one fivefold, five fourfolds, ten trebles and ten doubles from a selection of five matches.
• A ‘Heinz’ is a combination, which includes one sixfold, six fivefolds, fifteen fourfolds, twenty trebles and fifteen doubles from a selection of six matches.
• A ‘Super Heinz’ is a combination, which includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles and twenty-one doubles from a selection of seven matches.
• A ‘Goliath’ is a combination, which includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles and twenty-eight doubles from a selection of eight matches.
For display purposes, when necessary, the second digit after the decimal point of the odds is shown as rounded up in the Account Holder’s bet history to the nearest decimal number. The payout will however be made based on the actual odds multiplied by the stake, disregarding the aforementioned rounding.
5. RESULT SETTLEMENT
• When settling results the Operator will do its utmost to attain itself to information obtained first-hand (during or exactly after the event has been concluded), through TV transmissions, streaming (web-based and through other sources) as well as official sites. Should this information be omitted from first-hand viewing and/or official sources and/or there is an obvious mistake in the information included in the sources above, the settlement of the bet offer will be based on other public sources. Nevertheless, unless a clear and verifiable Error is noted in the first official result, settlement of bets will not include any changes deriving from and/or attributable to, but not limited to: disqualifications, penalisations, protests, sub-judice results and/or successive changes to the official result after the event has been completed and a result has been announced, even preliminarily.
• a. Settlement of markets held over for more than 1 round/stage (E.g:.Season Bets), will only consider amendments affecting bets for which settlement has not yet been decided. Such measures must be announced by the governing body before the last scheduled round/stage will be considered. Any changes effected after this date, or else referring to bets which have already been settled based on events happening during the event/competition will not be considered.
b. Unless otherwise specified within the offer, implied by the official competition rules or announced beforehand as being the official format for that particular event, any changes from the default sport/event/competition format that result in the Operator offering odds/lines/totals which are incongruent with the revised playing format, will result in the voiding of the bets affected by the format change.
c. Offers where the format change does not preclude the governing body from declaring a winner (ex.Season winner), irrespective whether there will be a continuation of play or not, revised length of season/competition etc, will be settled according to the result issued by the governing body granted that said result is issued as per the timeframes listed below and is congruent to the odds/lines/totals available at time of offer publishing.
d. The following settlement provisions apply in such cases:
- Should the governing body declare a relevant outcome within 3 months from the last match played before the interruption (be it final classification, cancellation or intentions to resume play), markets will be determined accordingly.
- In case no applicable official communication/result is issued within 3 months from the last match played before the interruption, markets will be settled in accordance with the last classification/rankings available, regardless of number of matches played/current stage/phase of the competition.
- Markets which refer to whether a team/participant will reach a subsequent phase of the competition (example: Play-Offs) will be settled as void should there be any changes to the format/number of participants scheduled to contest that particular phase or that particular phase is not played at all, unless an outcome based on the market connotations at time of bet publishing has already been determined and the change in number of applicable matches bears no influence the outcome of the offer.
- Markets which odds are dependent/based on a full schedule of matches being played (example: Over/Under Wins in the Regular Season/Points in the League), will be declared void should the number of matches played end up being different than originally scheduled at the time of bet publishing, unless an outcome has already been determined and the change in number of applicable matches bears no influence the outcome of the offer.
- Occurrences which have not been sanctioned and/or acknowledged by the match/event officials (e.g. disallowed goals) will not be taken into account towards the settlement of the bet. As a general rule, and unless the offer specifies otherwise, the Operator will settle offers based on the exact time that the flow of play was interrupted/resumed (as applicable) by the occurrence in question (e.g. ball went out of play for a throw-in/goal kick or crosses the line for a goal), or play is interrupted by the referee, whichever is earliest. Occurrences are only considered awarded, if the subsequent related action is performed i.e. (Offside must result in a free kick, corners must be taken, and Goal kicks must be taken). Should the occurrence be only awarded and not taken, it will not be considered for settlement purposes.
• All bet offers related to matches/events which do not take place at all or are awarded a result through a walk-over decision, will be declared void.
• In case of an abandoned event, all bet offers that have been decided prior to the abandonment and could not possibly be changed regardless of future events, will be settled according to the decided outcome. Should the abandoned event not resume within 12 hours of its start time, all pending offers related to the event will be settled as void.
• In case an event is abandoned and is scheduled to restart from the beginning, all bets placed before the initial match which could not be settled through the outcomes deriving from the play prior to abandonment, will be declared void regardless of whether or when the match is continued.
• Unless otherwise stated either in the Sport-Specific rules or in conjunction with the bet offer, specific events forming part of tournaments/competitions which are not held, get postponed and/or rescheduled for a time/date longer than 12 hours from the last scheduled time issued by the governing body due to bad weather, crowd trouble or similar scenarios will be declared void with the following exceptions where bets will remain valid:
- Events which starting times have not been officially confirmed yet by the governing body at time of bet placement.
- Events which are moved due to scheduling conflicts/tv broadcasts but remain scheduled to be played within the same matchday/game week/round (as applicable) and the change does not change the order of official fixtures for any of the participants in the offer.
- Events which start times are anticipated (brought forward) but remain scheduled to be played within the same matchday/game week/round (as applicable) and, without prejudice to past-posting and similar occurrences as defined in <Section A, Para 5.4>, the change does not modify the order of official fixtures for any of the participants in the offer.
For the avoidance of doubt the definition of same matchday/game week/round is to be interpreted as the order of fixtures as dictated by the governing body with each specific match representing a matchday/game week/round. Should this order not be upheld and the sequence of fixtures changes in a way that matches against other teams get scheduled in between so much that the listed fixture ceases to be the next official commitment from that particular tournament/league/competition for all teams involved, that will be considered as not part of the same matchday/game week/round and offers will be declared void. The above does not apply to Season bets which will remain valid granted that the tournament/league/competition is held and decided during the season/year it refers to, regardless of any eventual date changes. In cases of Play-offs series or other series of matches which are scheduled to confront 2 teams over 2 or more matches, any re-scheduling of a single match will be considered as being part of the same matchday regardless of the length of the re-scheduling, granted that the order of home and away fixtures in the series is not modified and the listed fixture takes place within the series. Bets will be declared void otherwise.
• In cases of events which have not been completed before their natural conclusion, and a result is issued through a decision by the association not more than 12 hours from the event’s start, the Operator will use the issued decision as the official result for offers related to the event’s outcome, such as Match, Draw No Bet and Double Chance granted that the issued decision does not change the outcome of the said bet offers at the time of the abandonment. In that case the stakes will be refunded. All offers referring to the tallying of particular occurrences (example: Total Goals, Handicaps, etc) will be declared void except for those the outcomes of which have been decided prior to the abandonment and could not possibly be changed regardless of future events, which will be settled according to the decided outcome.
• All bet offers related to uncompleted matches/events where the official governing body is not previously acknowledged (e.g. Club Friendlies) will be declared as void unless at least 90% of the stipulated Regular/Full time is played, see in <Section B, Para 1.1>. Should the match/event be abandoned after 90% has been completed, the settlement will be based on the current score at the time when the match/event was stopped.
• Unless stated alongside the betting market, settlement of bet offers, such as, but not limited to, shots, shots on target, ball possession, assists, rebounds, etc. will be based according to the definition with which the official governing body issues said statistics. Unless backed by un-contradictory evidence, the Operator will not acknowledge any complaints which derive from a personal interpretation of such terms.
• No refunds of bets will apply, even if the winning outcome of a match/event is a participant/outcome that has not been listed for betting purposes. On all bet offers the account holder has the possibility to ask for a price on a non-listed participant/outcome. the Operator reserves the right, to accept or decline such requests.
• In case a participant is disqualified/withheld/banned from taking part in a subsequent part/phase of an event/competition, the disqualification will be considered to have taken place at the time of the participant’s removal from the event. No alterations will be made to previous results, regardless of any modifications due to said actions. Bets placed after the disqualified participant last took part in the event will be declared void.
• If two or more Participants share the applicable finishing positions and no odds have been offered for a drawn outcome, the payout will be calculated by dividing the odds by the number of participants sharing those certain positions and are settled accordingly. The payout will always be at least equal to the stake, except in cases of “Head to Heads”, see <Section B, Para 2.5> and <Section B, Para 5.19>.
• In “Group Betting” (aka “Best of X”), all listed participants must start the event for bets to stand.
• In “Group Betting” (aka “Best of X”), at least one participant from the selection list must successfully complete the event for bets to stand. Should that not be the case, and the governing body does not follow specific tie-breaking criteria, the bets will be declared void.
• In a “Head to Head” between two or three participants, all listed participants must start the particular round/event which the bet refers to, for bets to be considered valid.
• In a “Head to Head” between two participants, all bets will be refunded if both participants share the same position/score or are eliminated at the same stage of the competition, unless the governing body follows specific tie-breaking procedures, in which case, these will be deemed valid.
• In a “Head to Head” between three participants and more than one winning outcome, the odds will be divided by the outcomes sharing the winning position, irrespective whether the net outcome is lower than the Account Holder’s stake.
• If a “Head to Head” is offered between different rounds/stages, all participants must take part in the upcoming round/stage for bets to be valid. Should any participant listed in the offer not take any subsequent part, bets placed from after the last time the participant was active in the event will be declared void.
• Unless specifically stated, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., the Operator will take into account the results and outcomes deriving from these matches for settlement purposes of bets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.
• Offers which confront against each other the performances of two or more individuals/teams over a stipulated timeframe/competition will only be settled based on the result of the listed participants, disregarding all other participants in the same competition/event.
• Unless specifically stated, all offers referring to a single player’s performance in a specific domestic league (such as Total Goals Scored by Player X in League Y) or “Head to Head” bet offers involving two players’ performances in domestic leagues, will not take into account those events happening during eventual Play-offs/Play-outs/Post-season or any other matches, or series of, which would happen after the so-called Regular Season.
• Offers related to a total amount of occurrences/events scored/tallied by a particular team, either in a single team performance in a specific domestic league (such as Total Goals Scored by Team X), or “Head to Head” bet offers involving two teams’ performances in domestic leagues (E.g. Most Penalty Minutes in League X – Team Y vs Team Z), or a cumulative league performance (E.g. Team to receive Most Yellow Cards in League X) will not take into account those events happening during eventual Play-offs/Play-outs/Post-season or any other matches, or series of, which would happen after the so-called Regular Season, unless otherwise specified.
• In a single player performance bet offer in a specific domestic league (such as Total Goals Scored by Player X in League Y) or “Head to Head” bet offers involving two players’ performances in domestic leagues, unless an outcome has already been achieved, bets will be voided should any of the following occurrences happen to any relevant participant: (i) is not part of the matchday squad for the club/team they are eligible for at time of bet placement in 50% or more of the remaining applicable matches for any reason, (ii) does not take part in at least another match after the bet has been placed, (iii) totals the same amount as the other player, unless a draw/tie option has been offered. Other sports-specific conditions may apply, please refer to the Sport-specific section.
• In a single player performance bet offer in a specific event (such as Total Goals Scored by Player X in International Tournament) or “Head to Head” bet offers involving two players’ performances in specific events, should any of the following occurrences happen to either of the participants in the selection list, the bets will be considered void: (i) does not take part at all in the event (ii) does not take part in at least another match after the bet has been placed, (iii) totals the same amount as the other participant, unless a draw/tie option has been offered.
• During specific events the Operator might decide to offer for betting a reduced selection of participants and might also include betting options such as “any other”, “the field”, or similar. This option includes all unlisted participants except for the ones mentioned specifically as available.
• Offers that make specific reference to a participant’s/participants’ performance in a particular event (e.g. Player X vs The Field) are to be considered void if the mentioned participant(s) do(es) not take part in the competition.
• Any form of a qualification ahead of the main event is considered to be a valid part of that competition. Thus any participant who is eliminated at qualification stage will be considered losing to anyone that is pre-qualified or is successful in the qualification part.
• Bet offers which originally require participant(s) to compete in two or more stages/legs to advance into a subsequent phase/round of a competition, will remain valid regardless of any postponement/movement of the actual match dates, given that said match(es) actually takes place within the frame of the competition.
• A bet on a “To Qualify” market originally requiring just one stage/leg to advance to a subsequent phase/round of a competition (including any eventual prolongations/additional matches, e.g. replays) will be declared void if said match is not decided within more than 12 hours of its supposed start time.
• Should an event be moved from its originally announced venue and/or have its playing surface changed, this will not be treated as a cause for offers to be voided unless (i) the Sport-specific rules dictate such, and/or the new location in which the event takes place is the habitual “home” pitch of either participant involved in the match.
As a general principle, the Operator will refer to the Home team (host) and the Away team (visitor) in accordance with the definition issued by the governing body for that particular match/competition.
Bets on matches played on so-called “Neutral pitches” will remain valid, regardless of whether such information has been detailed in the bet offer and/or the positioning of the teams on the betting board/display. In cases where there is a discrepancy between the positioning of the teams/participants on the official website and their placement on the betting board/display, and such discrepancy causes a significant effect on the odds of the match/competition the Operator will void the affected bets. Such eventuality is contemplated only in cases where the discrepancy has a material and visible effect on the odds. For example, in cases of swapped Home and Away teams in an Ice Hockey match the Operator will void the bets. Nevertheless the Operator will consider valid bets placed on events where the so-called home-field advantage is not considered and in cases of neutral venues. Examples of such cases include but are not limited to tennis tournaments, MMA fights, singles competitions in general, or specific events such as the final/late stages of team competitions being held in pre-established venues, like the Superbowl, the NCAA Final 4 or the Italian Football Cup Final even if the location can be deemed as a potential customary “home” pitch for either of the teams involved. In such cases, said events will be considered as being played in neutral venues and all bets stand, regardless of the positioning of the teams/participants on the official website and their placement on the betting board/display.
• Information referring to gender of the teams, age groups and youth teams, as well as various definitions of reserve teams (e.g. B and C teams), is to be treated as supplementary information. The inclusion (or lack of) and correctness of such information will not be treated as sufficient cause for the voiding of the offers related to the match/event, given that this does not cause an obvious inconsistency in odds offered.
• While all necessary precautions are taken by the Operator to assure the most faithful rendition of all components involved in a bet offer, it is to be assumed that certain denominations could be represented differently due to different interpretations deriving from adaptations into another language. Such linguistic incongruence will not be treated as sufficient cause for the voiding of the offers related to the match/event, given that it does not create uncertainty with other participants. The same applies for denominations referring to events, team names, sponsor names, etc.
• In case of bets where there is reference to timeframes, they should be interpreted in the following way: “within the first 30 minutes” will include anything happening until 0 hours 29 minutes and 59 seconds; “between 10 to 20 minutes” will include anything happening from 10 minutes and 0 seconds until 19 minutes and 59 seconds.
• Unless listed either in conjunction with the bet offer, or else in the Sport Specific rules, bets referring to event/match duration which include non-full integer digits (E.g. 88.5 minutes or X.5 rounds) require the full completion of the full integer of the listed duration for them to be considered won. For example: a bet on Over/Under 88.5 minutes in a Tennis match will be settled as Over only if at least 89 full minutes are completed.
• The Operator acknowledges that some bets might require the rounding-up of percentages, units or other criteria which are decisive for the settlement of the bet. Should that be the case, the Operator reserves the right to adjust and settle accordingly.
• Any reference to goals scored by specific players will not count if they are defined as ‘own goals’ (scored in their own goals) unless otherwise stated.
• Any reference to confederation, nationality or similar will be subject to the definition by the governing body.
• Any medals won by a team/nation per competition will count as one (1) single medal regardless of the number of team members.
• Offers referring to individual player performances’ over a particular period/tournament (example: Total Goals Scored by Player X during the World Cup) or confronting performances from 2 individual players during the course of the season (example: Which of Player X or Player Y will score most goals during the season), require all listed individuals to be an active participant in at least one more fixture applicable for the offer after bet acceptance for bets to stand.
• Offers on whether certain individuals will be occupying a specified position/title/job on a certain date (E.g. Player/Coach to still be with Team Y on Date Z) refer to the individual in question to hold (or alternatively to be appointed in) the listed position uninterruptedly between the time the bet is placed and the specified deadline. Should the individual for any reason whatsoever leave the position before the specified deadline, the outcome of the bet will be considered as not having happened. This is valid even in cases where the individual is re-appointed/signed again in that same position/title/job and even if on the specified deadline the individual is occupying once more that same position/title/job to which the bet refers to. Settlements will also take into account players signed on loan deals.
• Any bets referring to “breaking” of records require the listed occurrence to be fully accomplished. Equalling the record will not be considered as having fully accomplished the feat. Only the listed occurrence will count for settlement purposes.
Please find our sport specific rules below, please contact Fairplay Customer Support on cs@fairplayexchange.co.uk if you have queries outside of the rules stated below.
Fairplay Sports Betting Rules
1. American Football
Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday – Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
In 2 Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples the selection is treated as a non-runner.
Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game props will be settled according to game stats on www.NFL.com published on day of the game. All NCAA match markets and pre-game props will be settled according to game stats on NCAA.com – The Official Website of NCAA Championships published on the day of the game. All Arena Football match markets and pre-game props will be settled according to game stats on www.arenafootball.com published on the day of the game. Subsequent amendments do not affect settlement.
For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
Lowest/Highest Team Score – Only listed teams count. Dead-heat rules apply.
Team Totals, Odd or Even – Zero score by a team will count as Even for settlement purposes.
Team to Call 1st Timeout – Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc. do not count.
Will Either Team Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT’s (point after touchdown or 2 point conversions).
First Offensive Play of the Game – This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
Total Offensive Yards – Settlement is based on the Net Yards for both teams (includes sack yardage lost).
Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.
Team to Gain Most Rushing Yards – Settlement is based on the most Total Rushing yards gained (includes negative yardage).
Team to Punt 1st – In the event of no Punt, bets will be void.
Penalties – All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
Player Props/Performances – Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply. Specifically for in-play Player Performance bets; if, after placing a bet, the selected player is not on the field for one further Down (or is not ‘dressed’ if a Kicker), bets will be void. Markets will be settled according to game stats from the respective official competition site published on the day of the game. For ‘Player to Record a Defensive Sack’ market, if a player records a Defensive Sack statistic of 0.5 or greater, then the market outcome will be settlement as ‘Yes’. Subsequent amendments do not affect settlement.
For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):-
First/Last/Multi and Anytime Touchdown Scorer – Forecast the name of the scorer of the first/last/multiple/anytime touchdown(s) in the game, or whether no touchdown will be scored. Any Other Touchdown Scorer (quoted in First and Last Touchdown Scorer markets) refers to any player not specifically listed.
Scorecast – If there is no touchdown scored in the match then all bets will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all bets will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
Anytime Scorecast – If there is no touchdown scored in the match then all bets will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all bets will be settled as singles on the selected player at the appropriate anytime touchdown scorer odds.
Wincast – If there is no touchdown scored in the match then all bets will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all bets will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
Team Wincast – If there is no touchdown scored in the match then all bets will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining after a touchdown has been scored all bets will be settled as singles on the selected team at the appropriate Team to make first score odds.
Halftime Scorecast – If there is no touchdown scored in the first half then all bets will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining in the first half after a touchdown has been scored all bets will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
1st Half Wincast – If there is no touchdown scored in the first half then all bets will be settled as lost. If a match is abandoned with more than 5 minutes of scheduled game time remaining in the first half after a touchdown has been scored all bets will be settled as singles on the selected player at the appropriate First touchdown scorer odds.
Touchdown / Field Goal Markets (including ‘Time of First’, ‘Longest Scored’, ‘Shortest Scored’, and ‘Team to Score Longest’)
In the event of no score (via the specified method) bets will be void.
Team First Score Method
The participant ‘Any Other’ relates to any scoring method other than Touchdown or Field Goal. In the event of no score bets will be void.
Total Turnovers
Turnover on Downs (failed 4th Down attempts) will count for settlement purposes.
Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to have action. Double Result – Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. 1st Quarter/Match Result – Predict the result at the end of the 1st Quarter and the end of regulation time. The game must be completed for bets to have action.
In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets 2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets 4th quarter will include any points scored in Overtime if played unless otherwise stated)
Double Result – Excludes overtime if played.
2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play – PATs do not count as scores.
For Team to make Next Score and Next Scoring Play markets, in the event of no score (specific to the order of Score quoted) bets will be void.
Result of Current Drive – Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If the Punter actually kicks the ball, irrespective of the subsequent outcome, settlement will be deemed a Punt. Bets are void in the event of an incomplete drive.
Make 1st Down on Current Drive – The Yes option is determined by achieving a new set of downs, either by Run, Pass (this includes if a TD is scored as a result) or Automatic 1st Down Penalty. Safety, and Field Goal will be settled as No (irrespective of Field Goal being made or not). Replayed Downs due to non Automatic Penalties, e.g offside, encroachment, delay of game, Illegal substitution, excessive timeout(s), incidental grasp of facemask, neutral zone infraction, running into the kicker or more than 11 players on the field at the snap, do not count, unless committed with 5 yards or less to go.
Season Props
All season props are based on the regular season matches only. For all Player markets, players stats stand irrespective of any trades during the regular season; and players must see field time in at least one Regular Season match for bets to have action; as long as the named player takes part in a Down, after the time of bet placement. Long list outright markets may be subject to a Rule 4 Deduction.
2. Australian Rules
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.
Postponed Matches
Postponed matches are void unless re-arranged and played within 5 days of the original scheduled match time.
Interrupted Matches
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Quarter Betting
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
Half Betting
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
3. Baseball
General
All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.
Non-MLB Baseball (including Minor League Baseball) – All bets are action, at prices taken, regardless of who pitches for each team. Displayed pitchers are for information purposes only. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
In 2 Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples the selection is treated as a non-runner.
For any game where the full 9 Innings are played, and the team batting second is ahead after 8 ½ innings; then any score recorded in the bottom of the 9th Inning will not count towards settlement of markets.
MLB Wagers
All bets are action, at prices taken, regardless of who pitches for each team. Displayed pitchers are for information purposes only.
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.
Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void, with the exception of NCAA Baseball specifically, where bets stand irrespective of either a change in venue, or the home and away team being reversed for a listed match.
4½ Innings Rule
Money Line & Money Line 3 Way – There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.
6½ Innings Rule
Total and Run Line betting (for 7 innings games) – The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.
8½ Innings Rule
Total and Run Line betting – The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games – see specific rule).
Pre-Game Lines
All pre-game bets include extra innings unless otherwise stated.
Where Mercy Rule is applied, all bets will stand on score at the time.
Money Line & Money Line 3 Way – Subject to 4½ innings rule.
Run Line, 3Way Handicaps and Alternative Run Lines – Subject to 8½ innings rule.
Game Total, Team Totals, 3 Way Totals and Alternative Game Totals – Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 55, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Most Hits – 8½ innings rule applies EXCEPT if a game is called/suspended with the outcome undetermined, bets will be void.
Total Hits, Team Hits – Subject to 8½ innings rule EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, bets will be void.
4½ Innings Totals – Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs all bets will be settled as follows – over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.
4½ Innings Lines – Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or scores to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.
3/5/7 Innings Totals – Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs all bets will be settled as follows – over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
3/5/7 Innings Line – Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
Pre-Game Props
Where Mercy Rule is applied, all bets will stand on score at the time.
All bets are action, at prices taken, regardless of who pitches for each team. Displayed pitchers are for information purposes only. Extra innings count unless specified otherwise.
All 1st Innings Props – 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
Money Line and Total Double (including Alternatives) / Run Line and Total Double – Subject to the 8½ innings rule except where settlement is already determined e.g. MLB game is called, or suspended at 54 at the end of the 6th innings, at that point bets on a Game Total of 8.5 would be determined (as the Total quoted has already gone over) and the Money Line part of the combined bet is subject to the 4½ innings rule (as standard) and is therefore determined.
Double Result – Result after 4½ innings, plus result for the whole game. In the event of a match ending in a Tie, then bets will be void.
Game Total Odd/Even – If the combined score is zero then bets will be settled as Even.
Highest Scoring Period – 8½ innings rule applies, EXCEPT where the outcome is already determined or where the natural conclusion of the game would have meant the outcome would be determined, or if a game is called/suspended with the outcome undetermined, bets will be void.
Team Total Odd/Even – If team score is zero then bets will be settled as Even.
Total Runs 5Way – 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.
Winning Margins – Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.
Lead After x Innings – Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
First to Score/Race to x Runs – The first team to reach the required number of runs will be settled as the winner. Bets on Neither require the 8½ innings rule to apply to be settled as winners.
Team Scoring First Wins Game – 8½ innings rule applies.
Last to Score – 8½ innings rule applies EXCEPT if a game is called/suspended with the outcome undetermined, bets will be void.
Team with Highest Scoring Innings – Will be settled on the single highest scoring half-inning of the game. If both teams have the same highest score then Tie will be settled as the winner (even if one team has attained this score more often than the other). 8½ innings rule applies, EXCEPT if a game is called/suspended with the outcome undetermined, bets will be void.
Extra Innings Yes/No – Will be settled as Yes if the score is tied after 9 innings (or the statutory number of innings if this is not 9, even if later innings are not played for any reason.
When Will Most Runs Be Scored? – 8½ innings rule applies.
First HR Will Be? – Will be settled on the first HR hit in the game. Subject to 8 ½ innings rule EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, bets will be void.
Any Batter to Reach Base in Half Inning 1st – Specified half inning (top or bottom) must be completed EXCEPT where the outcome is already determined.
Both Teams to Score X Runs – 8½ innings rule applies EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, bets will be void.
Back to Back Hits in Half Inning 1st – Specified half inning (top or bottom) must be completed, EXCEPT where the outcome is already determined. Settlement is based on Hits being recorded in back to back plate appearances.
Race to X Hits – 8½ innings rule applies, EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, bets will be void.
Match Correct Score – Subject to 8½ innings rule. Settlement includes extra innings where applicable; where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
In-Play
Where Mercy Rule is applied, all bets will stand on score at the time.
All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise. If, after a bet is placed, there is no further play in a game, bets will be void.
Money Line – Subject to 4½ innings rule.
Run Line/Alternative Handicap – Subject to 8½ innings rule.
Game Totals/Alternative Totals – Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 55, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team Totals – Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
3 Way Handicap – Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
To Go To Extra Innings – The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
To Win Inning (Current/Next) – Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives) – Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
Inning Total (Including Alternatives) – Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
A Score in the Inning (Current/Next) – Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
A Score in Half Inning/Hit in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.
Team to have Most Hits in the Inning (Current/Next) – Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second in the specified inning has most hits when game is called/suspended.
Total Hits in the Inning Current/Next)/Total Runs in Inning Current/Next) – Top and bottom of the specified inning must be completed unless settlement has already been determined.
Leader After ‘X’ Innings – Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incompleted innings leader markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits – 8½ innings rule applies, EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, bets will be void. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team to Score Next – In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.
Winning Margin – Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
Match Correct Score – Subject to 8½ innings rule. Settlement includes extra innings where applicable; where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
Both Teams to Score X Runs – 8½ innings rule applies EXCEPT where the outcome is already determined, or if a game is called/suspended with the outcome undetermined, bets will be void.
Back to Back Hits in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed, EXCEPT where the outcome is already determined. Settlement is based on Hits being recorded in back to back plate appearances.
Race to X Hits – 8½ innings rule applies, EXCEPT where the outcome is already determined or if a game is called/suspended with the outcome undetermined, bets will be void.
5 Innings Money Line – Bets will be settled on the result after the first 5 innings of a game have been completed, unless the team batting second is already ahead at the middle of the 5th inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
Most Hits – 8½ innings rule applies EXCEPT if a game is called/suspended with the outcome undetermined, bets will be void.
Any Batter to Reach Base in Half Inning (Current/Next) – Specified half inning (top or bottom) must be completed EXCEPT where the outcome is already determined.
4. Basketball
When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match-winner with a ‘draw’ option, for which only regular time is taken into consideration. If a match ends in a draw in regular time and overtime is not played, either in accordance with tournament rules or because of a prior agreement in the event of a friendly match, all bets are settled based on match results at the end of the fourth quarter. This, however, shall not apply to match-winner bets including overtime which shall be void. Overtime that is played after two matches is only included for bets on the team to qualify for the next round, tournament winner, etc.
If a Match Winner market includes a draw outcome (1, Х, 2, 1Х, 12, Х2), only regular time is taken into account for bet settling purposes.
For markets in the 2nd half, overtime is taken into account for bet settlement purposes if allocated according to the tournament rules. Bets on the 4th quarter shall not include overtime.
If a game is not finished, bets on quarters and halves that have been completed stand.
The Company offers bets on the match winner and handicap bets. If, after the handicap is applied, the result of the match is a draw, the bet will be void and will be excluded from multiple and system bets. Handicap bets can also be placed on specific quarters of a match.
The Company also offers bets on the total number of points scored (“Total”) in a match or in a specific quarter. If the result is equal to the designated total, the bet will be void.
Bets can also be placed on the total number of points to be scored by a team (“Individual Total” or “Team Total”). If the result is equal to the designated points total, bets will be void.
Bets can also be placed on the total number of points to be scored by a player (“Individual Total” or “Player Total”). If the result is equal to the designated total or the player did not participate in the match, bets will be void.
Bets on the players’ totals/head-to-head bets (on players) include overtime unless otherwise stated.
Bets on player statistics (over/under rebounds, assists, fouls, blocks, turnovers) will be void if the player in question does not participate in a match. Likewise, a head-to-head bet (which player will make the most rebounds/assists/fouls/blocks/turnovers) will be void if one of the players included in the bet does not participate in the match.
It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software. Bets on whether a team will advance from the group stage can only be placed on one team per group in a multiple or system bet. If bets on whether a team will advance from the group stage are placed on two or more teams from the same group within a multiple or system bet, bets are void.
For ‘Home-Away’ bets, only matches offered for betting by the Company on that particular day are taken into account. If one or more matches included in this market are rescheduled or cancelled, ‘Home-Away’ bets will be void.
5. Boxing
General
Bets on postponed fights will stand for 30 days, unless stated otherwise. If either fighter is replaced with another fighter all bets will be void and stakes returned.
Fights where betting is offered before the exact official fight date is known, will be listed on site under the 31st December, until an official date announcement is made.
Bets on these fights will stand, as long as the fight takes place in the current year, or within the following calendar year e.g. bets placed on a fight listed on site under 31st December 2025, stand as long as the fight takes place up to and including 31st December 2026; after which point bets will be void and stakes returned. Where a fight is cancelled before an official date is announced bets will be void and stakes returned.
Once such a fight has an official fight date confirmed then bets placed on the fixture listed under the announced date will be subject to the 30 day rule as normal.
For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
Bets will be settled on the result declared at the end of the fight by the official announcer. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). If the official announcer does not declare a result at the end of a fight, markets will be settled on the result displayed on the applicable organisation’s official site.
If the scheduled length of rounds for a fight are changed e.g. reduced from 3 minute rounds to 2 minute rounds (but the number of scheduled rounds remain the same); then bets on all markets will stand.
For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
Match Winner
In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
All bets will have action regardless of changes to number of rounds to be fought.
Fight Outcome 5-Way/Method of Victory
Draw or Technical Draw – Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all bets will be void and stakes returned.
KO or TKO – Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision – Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision – Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges’ scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision – Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges’ scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision – Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges’ scorecards.
Disqualified Opponent – Defined as when a bout is stopped short of a KO, TKO or judges’ decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent.
All bets will have action regardless of changes to the number of rounds to be fought.
Total Rounds
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
Knockdown Markets
For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count. Anything deemed a slip by the referee will not count.
Round or Group of Rounds Betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all bets will be void and stakes returned.
In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
Will the fight go the distance?
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
6. Cricket
One Day/Twenty20 Matches/10 Over/100-Ball Competitions
Match Betting
In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
100-Ball matches bets will be void if the number of balls is reduced by 11 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows).
For Innings Runs (Including Alternative Quotes) specifically, irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
Runs at Fall of Next Wicket
The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
100-Ball Matches – The full 100 balls for each team.
Total Runs in Match
Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes. In matches decided by a Super-Over, runs scored during the Super-Over will not count for settlement purposes. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
100-Ball Matches – The full 100 balls for each team.
Five Day Matches
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.
A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.
Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows).
For Innings Runs (Including Alternative Quotes) specifically irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
Runs in 1st Over (2-Way)
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless result already determined.
Fall of 1st Wicket in Match Over/Under Runs
The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
General Cricket Rules
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined.
Batter to Score a Fifty in the Match
Bets will stand after the specified batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.
A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth – Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches – The full 20 overs for each team.
One Day Matches – At least 40 overs for each team.
100-Ball Matches – The full 100 balls for each team.
Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Runs at Fall of 1st Wicket
At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined. Irrespective of how they are incurred, Extras and Penalty Runs will be included for settlement purposes.
Total 1st Innings Boundaries / Total 1st Innings Fours / Total 1st Innings Sixes (including Team versions)
Prices will be offered for the number of boundaries scored during the 1st innings of the match, regardless of which team bats first (or the named Teams 1st Innings of the match). For settlement purposes markets relate to the batting team and only includes runs scored by reaching the boundary for four or six runs (excludes All-run/Overthrows). Extras do not count.
Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once 1 ball has been bowled in each team’s 1st innings. Settlement is based on the 1st innings only, and determined by the score at the time the 1st wicket falls (excludes retirements). In the event of a Tie, where the market offered is a two-way option dead-heat rules apply. Where either player is replaced due to being considered ‘Retired Not Out’ bets will stand. In this instance, the market will be settled according to the score at the fall of the first wicket, inclusive of runs scored by new batters and any that have been replaced.
Most Match Fours/Most Match Sixes/Total Match Fours (including Team and Batter)/Total Match Sixes (including Team and Batter and Milestones)/Total Match Boundaries/Total Match Boundaries
Team (including Milestones) – If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. Specific to Batter markets, bets will stand after the batter has faced one ball or is given out before first ball is faced. Score counts if the batter is Not-Out including if innings is declared.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed (unless a team is bowled out), or unless settlement of bets is already determined. In 100-Ball scheduled matches the full 100 balls for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined. For settlement purposes this is all deliveries from which a batter is credited with exactly four / six runs respectively (including All-run/Overthrows). In matches decided by a Super-Over, fours and sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.
Method of Dismissal (6-Way)/Method Of Next Batter Out 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off). In the event of ‘Retired Out’ occurring then bets will be void. If no further wickets fall all bets will be void.
Method of Dismissal (2-Way)
The options available are: Caught and Not Caught. In the event of ‘Retired Out’ occurring then bets will be void. If no further wickets fall all bets will be void.
Next Over Runs / Next Over Runs Odd/Even
Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.
Most 1st Innings Fours
Both teams 1st innings must be complete or bets will be void unless settlement is already determined.
Highest Match Opening Partnership
Bets stand once 1 ball has been bowled in each team’s 1st innings and will be determined by the score at the time the 1st wicket falls (excludes retirements) – for this market all innings of the match count. Where either player is replaced due to being considered ‘Retired Not Out’ bets will stand. In this instance the market will be settled according to the score at the fall of the first wicket, inclusive of runs scored by new batters and any that have been replaced.
Most 1st Innings Sixes
Both teams 1st innings must be complete or bets will be void unless settlement is already determined.
1st Over of Match – 4 Scored / 1st Over of Match – 4 Scored – Team
Over must be complete otherwise bets void unless settlement already determined. For settlement purposes team markets relate to the batting team and includes any delivery from which a batter is credited with exactly four runs (including All-run/Overthrows). Extras do not count.
1st Over of Match – 6 Scored / 1st Over of Match – 6 Scored – Team
Over must be complete otherwise bets void unless settlement already determined. For settlement purposes team markets relate to the batting team and includes any delivery from which a batter is credited with exactly six runs (including All-run/Overthrows). Extras do not count.
7. Darts
Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-Game Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
In-Play Betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
First Leg/Set Markets
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
Highest Checkout 3-Way
If match is not completed then all bets are void unless the quote has been exceeded.
Highest Checkout 2-Way
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.
Checkout Total Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
Total Legs/Sets
If match is not completed then all bets are void unless the quote has been exceeded.
Most 180s (including Handicap)
All bets void if match is not completed.
180s Totals Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
First 180
All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.
170 Finish in Match
All bets void if match is not completed, unless the outcome has already been determined.
9 Dart Finish
All bets void if match is not completed, unless the outcome has already been determined.
8. Football
Matches Postponed, Abandoned or Interrupted
Unplayed or Postponed Matches
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 24hrs of the original scheduled match time. In which case the bet will stand unless cancelled by mutual consent.
Should any match be played prior to the date or kick-off time denoted, then all bets will stand provided the bet is placed not later than the revised kick-off time.
Abandoned Matches
Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.
Interrupted Matches
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 24 hours of the original scheduled kick off time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 24 hours of the original scheduled kick off time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full (with the clock starting from 00:00), this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
Matches not Played as Listed
Changed Match Venue
If a match venue is changed (other than to the away team’s ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team’s ground) then bets placed based on the original listing will be void.
Neutral Venues
We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
Team Lists
If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21’s/Gender e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the term ‘XI’ in the name.
Non-Standard Formats
If a match is played in a non-standard format i.e. 3 or 4 periods, then all ‘Half’ related markets are void.
Match Betting Markets
Match/Team/Player Statistics
Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
If a selected player (any one of the quoted players in a multi-player market) does not start a match, bets will be void; other than competitions in which rolling subs are utilised, where bets will be deemed action start or not. As an example, but not confined to:
• Ballers Leagues
• Kings League
Settlement of the following markets will be determined by our data provider; and according to their definitions of individual statistics as detailed below:-
Shots (including Headers) on target (Match/Team/Selected Player)
A shot on target is defined as any goal attempt that:
Is a deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal.
A shot hitting the frame of the Goal is classified as a Shot Off target unless the ball subsequently enters the net.
Shots (including Headers) (Match /Team/Selected Player)
A shot is defined as any intentional goal attempt that:
• Goes into the net.
• Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
• Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
• Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
• Hits the frame of the goal.
• Goes over or wide of the goal without making contact with another player.
Offsides (Match/Team)
Awarded to the player deemed to be in an offside position where a free kick is awarded.
Assists
The final touch from a teammate, which leads to a recipient of the ball scoring a Goal. If the assist is deflected by an opposition player, it must be deemed as travelling to the Goal-scorer irrespective of the deflection. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
Tackles
A tackle is defined as when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
Passes
The attempted delivery of the ball from one player to another player on the same team. A player can use any part of their body (permitted in the laws of the game), to execute a pass. Event categorisation includes open play passes, Goal kicks, corners and free kicks played as a pass. Crosses, keeper throws, and throw ins do not count as a pass.
Fouls Conceded
A foul conceded is defined as any infringement penalised as foul play by a referee that results in a free-kick or penalty event.
• Offsides are not given as a foul conceded.
• Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player or team. In these scenarios a free-kick or penalty event must occur for a foul to be awarded.
Goalkeeper Saves
A goalkeeper preventing the ball from entering the goal with any part of his body when facing an intentional attempt from an opposition player. This includes unintentional or misplaced efforts on target from a Goalkeeper’s own teammates, but only if the intervention is not perceived to be a routine collection of the ball.
Result/Event/Half Time
90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Bets on any match that finishes before the completion of 90 minutes play, unless otherwise stated, will be void; except for those bets the outcome of which has already been determined at the time the game finishes. The market must be fully determined for bets to stand, for example, First Player to Score or Time of the First Goal bets will stand provided a goal has been scored at the time the game finishes.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
For matches listed specifically as Youth, for the purpose of reference, “Youth” is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
Extra-Time In-Play Markets
Bets are settled on the official statistics for the extra-time period. Any goals, corners or cards that were taken, scored or shown during regulation time do not count; with the exception of cards shown to any substitute (not on the pitch) during the scheduled 90 Minutes Play (including any added injury or stoppage time), who make a subsequent appearance in extra-time, in which case both the card count, and time of the card will be settled using the time the player takes to the field as a substitute.
In the event of Extra-Time starting but not being completed, bets on any Extra-Time market, unless otherwise stated, will be void; except for those bets where the outcome of which has already been determined at the time the game finishes.
Double Chance
The following options are available:
• 1 or X – If the result is either a home win or draw then bets on this option are winners.
• X or 2 – If the result is either a draw or away win then bets on this option are winners.
• 1 or 2 – If the result is either a home or away win then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
Team to Win From Behind
Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
Half Markets
Half-Time Result/Correct Score, Including In-Play
Bets will be void if the match is abandoned before half-time.
Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.
1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
1st Half Corners, Including In-Play
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.
Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
To Win Both Halves
The team must score more goals than the opposition in both halves of the match.
Goalscoring Markets
Total Goals/Number of Goals in Match/Alternative Total Goals In-Play/2nd Half Goals
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Goal Method
• Free-kick – Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
• Penalty – Goal must be scored directly from the penalty, with penalty taker as named scorer.
• Own Goal – If goal is declared as an own goal.
• Header – Last touch of the scorer must be with the head.
• Shot – All other goal-types not included above.
• No Goal
Team Goalscoring Markets
Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.
Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
Card Markets
Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined, unless otherwise stated.
Card Handicap
The specified Handicap is applied to the final Total Card count.
First Card Received / 1st Player Booked
Bets on players that do not start the match will be void.
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.
A Red Card in the Match
Settlement will be made with reference to all available evidence to a Red Card shown during the scheduled 90 minutes play. Any Red Card shown after the full-time whistle has been blown will be disregarded.
Red Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Player Betting Markets
First/Last Player to Score
Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players that do not start the match will be void.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of bets.
Player to Score at Any Time
If a selected player does not start a match, bets will be void.
Any selections taken from a match that is not completed will be treated as a non-runner.
Please note that own goals do not count in the settlement of bets.
Set Piece Markets
Penalties
A Penalty in the Match
This market is settled as ‘Yes’ if a penalty is awarded, regardless of the outcome (e.g. Score/Miss or Foul Penalty). However, if VAR is used to overrule the original decision, then the market is settled as ‘No’ (unless there is a further penalty in the match).
Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) – if match does not go to penalty shootout all bets will be void.
Total Converted Penalties (Goal Line)
Predict the total number of penalties scored in a penalty shootout – if match does not go to penalty shootout all bets will be void.
Total Converted Penalties (Over/Under)
Predict the total number of penalties scored in a penalty shootout – if match does not go to penalty shootout all bets will be void.
Corners
2-Way Corners In-Play
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Most Corners In-Play
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
Race to X Corners In-Play
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
Extra-Time Corners In-Play
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
Team Corners
Settlement is based on the number of corners taken by a named Team. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Throw Ins
Throw In Markets
Settlement of a specified Throw Ins market is based on the throw-in count at the end of the designated match period e.g. 1st Half / 2nd Half / 10 Minute. Throw-ins awarded but not taken do not count.
Goal Kicks
Goal Kick Markets
Settlement of a specified Goal Kicks market is based on the Goal Kick count at the end of the designated match period e.g. 1st Half / 2nd Half / 10 Minute. Goal Kicks awarded but not taken do not count.
Asian Markets
Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
• Win by any score – All bets on this selection are winners.
• Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
• Lose by any score – All bets on the selection are losers.
Team receiving 0,0.5 ball start:
• Win by any score – All bets on this selection are winners.
• Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
• Lose by any score – All bets on the selection are losers
Handicap Line 0.5 ball
Team giving a 0.5 ball start:
• Win by any score – All bets on this selection are winners.
• Draw – All bets on this selection are losers.
• Lose by any score – All bets on this selection are losers.
Team receiving a 0.5 ball start:
• Win by any score – All bets on this selection are winners.
• Draw – All bets on this selection are winners.
• Lose by any score – All bets on this selection are losers.
Handicap Line 0.5,1 ball
Team giving a 0.5,1 ball start:
• Win by 2 or more – All bets on this selection are winners.
• Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
• Draw or lose by any score – All bets on this selection are losers.
Team receiving a 0.5,1 ball start:
• Draw or win by any score – All bets on this selection are winners.
• Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
• Lose by 2 or more – All bets on this selection are losers.
Handicap Line 1 ball
Team giving a full ball start:
• Win by 2 or more – All bets on this selection are winners.
• Win by exactly 1 – All bets on this selection are void and refunded to the customer.
• Draw or lose – All bets on this selection are losers.
Team receiving a full ball start:
• Win by any score or draw – All bets on this selection are winners.
• Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
• Lose by 2 or more – All bets on this selection are losers.
Asian Handicap In-Play (including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.
Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Asian Corner Handicaps
Whole corner or half corner handicaps – at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.
Quarter corner handicaps – as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.
Example:
Arsenal v Man Utd, the Asian corner handicap is 0.5, 1 with Arsenal as the favourite:
You bet on Arsenal. You win if Arsenal get 2 or more corners than Man Utd’s corner count. If Arsenal get exactly 1 more corner, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
Asian Corners In-Play
Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.
Asian Total Cards
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
Whole Number Card Line
With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
Card line of 4.5
If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.
Card line of 5.5, 6
If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.
Abandoned Match
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Asian Goal Line
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
Extra-Time Goal Line In-Play
Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Goal Line 2:
Goal line under 2
• Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
• Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2,2.5:
• Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2,2.5
• Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2.5:
Goal line under 2.5
• Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
• Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 2.5,3:
Goal line under 2.5,3
• Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
Goal line over 2.5,3
• Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 3:
Goal line under 3
• Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
• Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Asian Handicap In-Play
All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.
Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
9. Golf
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Match Play
Match Abandonment
If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.
Match Finishes Early
Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
Match Winner Markets
Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void. Match Result (3-Way) and Winning Margin do not include extra holes if played.
Tournament Betting
Tournament / Round – Top 2/Top 3/Top 4/Top 5/top 6/Top 7/Top 8/Top 9/Top 10/Top 20/Top 30/Top 40 Finish (including No Top X Finish)
Dead Heat Rule Apply.
Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
All markets, including Outright, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.
10. Ice Hockey
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
General Rules
All games must start on the scheduled date (local stadium time) for bets to have action.
Interrupted Games
If a game is interrupted but subsequently resumed (from the point in the game at which it was interrupted) and played to a finish within 48 hours of the original scheduled game time, all bets will stand on the fixture.
Otherwise if the game is resumed but not finished within 48 hours of the original scheduled game time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a game is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
Match Venue
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. For matches scheduled to be played at a neutral venue, bets will stand irrespective of how we list the fixture.
Game Formatting and Timing
Betting markets are based on scheduled 3 x 20 minute periods plus overtime/shootouts unless otherwise stated. If this scheduled format is not played then bets will be void, with the exception of game props where the result has already been determined.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
All Competitions/Matches (unless otherwise stated) – All Markets Pre-Game and In-Play
All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
2-Way Markets
In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3-Way Markets
3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
11. MMA
General
Postponed Fights
Bets on postponed fights will stand for 30 days, unless stated otherwise. If either fighter is replaced with another fighter all bets will be void and stakes returned.
Bets on Fights Before Official Fight Date Announcement
Fights where betting is offered before the exact official fight date is known, will be listed on site under the 31st December, until an official date announcement is made.
Bets on these fights will stand, as long as the fight takes place in the current year, or within the following calendar year e.g. bets placed on a fight listed on site under 31st December 2025, stand as long as the fight takes place up to and including 31st December 2026; after which point bets will be void and stakes returned. Where a fight is cancelled before an official date is announced bets will be void and stakes returned.
Once such a fight has an official fight date confirmed then bets placed on the fixture listed under the announced date will be subject to the 30 day rule as normal.
Fight Start
For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
Fighter Fails To Answer Bell
If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
No Contests
In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
Bet Settlement and Appeals/Amendments
Bets will be settled on the result declared at the end of the fight by the official announcer, with the exception of RIZIN events where all bets will be void and stakes returned irrespective of the result, in the event of a fight taking place where one of the named fighters does not make the specified weight. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). If the official announcer does not declare a result at the end of a fight, markets will be settled on the result displayed on the applicable organisation’s official site.
Fight Outcome Markets
To Win the Fight
In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
All bets will have action regardless of changes to number of rounds to be fought.
To Win Fight 3-Way
Includes quote for the Draw.
All bets will have action regardless of changes to number of rounds to be fought.
Fight Outcome 7-Way / Method of Victory Double Chance
All bets will have action regardless of changes to the number of rounds to be fought.
Fight Spread
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
Bets placed on a fighter who wins via KO, TKO, Submission or Disqualification will be settled as won.
In the event of a fight going to Decision via judges’ scorecards; the specified points detailed on the Fighter Spread selection will be applied to the combined overall total points declared on the judges’ official scorecards. e.g. If a three round fight goes to Decision and all three judges score the fight 29-28 in favour of Fighter A (and Fighter A has a Fight Spread of -3.5 points), then this spread will be applied to the score – in this case deducted. Fighter A will be deemed a loser, and Fighter B (Fight Spread of +3.5 points) settled as a won.
Round Markets
Total Rounds
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
Where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
When Will Fight End?
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
For betting purposes ‘Fight To Go The Distance’ participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds.
In the event of a Technical Draw or Technical Decision being declared, then settlement of both markets will be based on the final completed Round.
Will Fight go the Distance?
If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
12. Rugby League
General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Postponed Matches
Postponed matches are void unless re-arranged and played within 5 days of the original scheduled match time.
Interrupted Matches
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
Match Betting
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way
Where scores are level with the total points taken then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives)
In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/(Next)/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try
For all these markets try includes penalty try. For all scoring play markets conversions do not count. A penalty kick awarded as part of an 8-Point Try is considered as a separate score for ‘Team to Score Next’.
In-Play 2-Way Market Betting Including Golden Point/Overtime
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes.
Match / Team
Match and Team Totals/Alternative Totals (Including In-Play)
In 2-Way markets, where scores are level with the total points taken then bets will be void.
Number of Tries – Team Tries/To Score a Try/Team to Score 1st Try
Penalty tries count. Bets stand on regulation time only.
Results
Handicap Betting/Alternative Handicap Betting (Including In-Play)
In 2-Way markets bets are void in the event of a tie.
Draw No Bet
If the game finishes in a draw then bets will be settled as a Push.
Half Betting
1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
13. Rugby Union
General
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated RugbyX, Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Postponed Matches
Postponed matches are void unless re-arranged and played within 5 days of the original scheduled game time.
Interrupted Matches
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play)
In 2-Way markets Push rules apply
Total Points Odd/Even and Team Total Points Odd Even
Zero counts as Even for settlement purposes.
Draw No Bet
If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw No Bet
If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way
Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives)
In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored
Settlement is based on total successfully converted penalties, not total penalties awarded.
Team Totals Odd/Even 2-Way
Zero counts as Even for settlement purposes.
4-Way First Scoring Play
For this market try includes penalty try.
More Tries or Penalties
The Tie is an option. For this market try includes penalty try.
Team Scoring First to Win
Includes extra-time if played.
Score 1st Try/1st Half Result
Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st Try/Match Result
Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
Score 1st and Match Result
Predict the team to score 1st combined with the match result, excluding extra-time if played.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try
For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Half-Time/Full-Time Winning Margin Double
Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time
Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half
The second half total excludes extra-time if played. The Tie is an option
Double Result
Predict the result at half-time and end of regulation time.
Winning Margin Including Exact and Alternative
For settlement purposes the margin at full-time is used (Tie option is available). Specifically for Winning Margin 4-Way in the event of a Tie (not quoted), then bets will be void.
Race to Markets
Predict the team to reach a specified points total first (Neither option is available).
Half Betting
1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime
Settlement will include extra-time/sudden death and kicking competition if played.
Tribet
If the match ends in a Tie, bets will be settled as Any Other Result option.
Try/Scoring Markets
Number of Tries – Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count. Bets stand on regulation time only.
14. Snooker
Outright Betting
Non-runner No-bet
With the exception of Ante-Post bets placed on any player who takes part in a given tournament’s qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions).
Match Betting
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Handicap Betting (including Alternatives)/Frame Betting/Total Frames(including Alternatives)/Correct Score
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
Century Markets (Player/Match)
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
147 Break in a Match/Total 50+ Breaks in Match
In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.
A Break of 50 or More in Frame 1/A Century Break in Frame 1
In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.
In-Play Betting
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball)
In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball
In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. Betting does not include foul shots.
Next Frame Markets
If the nominated frame is not played bets will be void. Similarly, if the nominated frame is awarded to a player without a shot being played, then all bets will be void.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin
In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break
In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
Player Match Centuries/Total Match Centuries/147 Break in Match
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, and in the event of a disqualification or retirement bets will be void, unless the outcome has already been determined.
Next Frame Race to 30 Points/Next Frame 50+ Break/Next Frame Century Break/Next Frame Foul
In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. In the event of a re-rack undetermined bets will stand.
15. Tennis
General
If one of the declared competitors is replaced by another player before the start of a match, bets on this match will be void (except for bets on team matches/competitions). For bets on team matches/competitions, if one or more competitors are replaced by other players for any reason, bets on a team’s victory stand.
A match is deemed to have taken place after the first point is won. If the first point isn’t won, a match is not deemed to have taken place.
Bets shall stand by in the following events:
• a change of court surface;
• a change of venue;
• a change from indoor court to outdoor court or vice versa.
Tournament winner bets shall be accepted with due regard to the obligatory participation of the player therein. If a player withdraws from the tournament before the start of the first match in the series, bets shall be returned. If an athlete forfeits or is disqualified after the start of the first match in the series, all tournament winner bets on this competitor shall stand.
Retirement/Disqualification
If a match is interrupted before the first set is finished, all bets on a set/match winner, as well as on the following match markets: Sets score, Set betting, Total Odd/Even, Games Handicap, Total Games, Individual Total Games, and in-play bets during the set, the outcome of which hasn’t been determined when play is stopped, will be void.
All bets on outcomes which have been determined when play is stopped stand and winnings will be paid out according to the declared odds.
In-Play bets must see action for bets to stand.
Example:
A “best-of-three sets” match is played. All sets with a tie-break.
A match is abandoned with a score of 4:3 in the 1st set.
Player 1 forfeits.
Player 1 Player 2 0:0 4:3.
Minimum match total = 15 games 6:3, 6:0.
Minimum individual total for Player 1 for this match (IT1) = 4 games.
Minimum individual total for Player 2 for this match (IT2) = 3 games.
Based on this, bets on outcomes are settled as follows:
Match bets:
Match Winner: Player 1 Win – void, Player 2 Win – void.
Total Odd/Even – void.
Set Score: 2:0, 2:1, 1:2, 0:2 – void.
Total: bets on totals with a value lower than 15 stand. Bets on totals with a value higher than 15 will be void.
Individual Total Player 1: bets on an ‘IT1’ with a value lower than 4 stand. Bets on an ‘IT1’ with a value higher than 4 will be void.
Individual Total Player 2: bets on an ‘IT2’ with a value lower than 3 stand. Bets on an ‘IT2’ with a value higher than 3 will be void.
Sets Handicap: Handicap bets ranging from ‘-1.5/+1.5’ to ‘+1.5/-1.5’ will be void.
Handicap. In this example, the maximum possible handicaps for this match are as follows:
a) 2:1 6:7, 6:0, 6:0 – Player 1 winning by a margin of 11 games;
b) 1:2 7:6, 0:6, 0:6 – Player 2 winning by a margin of 11 games.
Based on this, outcomes for handicaps ranging from ‘-10.5/+10.5’ to ‘+10.5/-10.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Bets on the interrupted 1st set:
Set Winner – void.
Total: The minimum possible total games that could have been played when the match was stopped is 9 (6-3). Bets on totals with a value lower than 9 stand. Bets on totals with a value higher than 9 will be void.
Handicap: The highest possible scores for this set are as follows:
a) 6:3 (Player 1) winning by a margin of 3 games;
b) 4:6 (Player 2) winning by a margin of 2 games.
Based on this, outcomes for handicaps ranging from ‘-2.5/+2.5’ to ‘-1.5/+1.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, will stand.
Individual Total (Player 1): bets on an ‘IT1’ in this set with a value lower than 4 stand. Bets on an ‘IT1’ in this set with a value higher than 4 will be void.
Individual Total (Player 2): bets on an ‘IT2’ in this set with a value lower than 3 stand. Bets on an ‘IT2’ in this set with a value higher than 3 will be void.
Correct Score In Set: bets on outcomes which have been determined when play is stopped (6-0; 6-1; 6-2; 0-6; 1-6; 2-6; 3-6) stand. Bets on outcomes which have not been determined when play is stopped will be void.
If a match is interrupted after the first set, ‘match winner’ bets stand.
All bets on the first set stand and are settled according to the rules. Bets on the second set and on match markets are settled according to the situation.
The competitor who qualifies for the next round is deemed to be the match winner.
Example:
A “best-of-three sets” match is played. All sets with a tie-break.
A match is abandoned with a score of 4:4 in the 2nd set.
Player 1 forfeits.
Player 1 Player 2 1:0 (7:6, 4:4).
Minimum match total = 23 games (7:6, 6:4).
Minimum individual total for Player 1 for this match (IT1) = 11 games.
Minimum individual total for Player 2 for this match (IT2) = 10 games.
Based on this, bets on outcomes are settled as follows:
Match bets:
Match Winner: Player 1 Win – loss, Player 2 Win – win.
Total Odd/Even – void.
Sets Score: 0:2 – loss, 2:0, 2:1, 1:2 – void.
Total: bets on totals with a value lower than 23 stand. Bets on totals with a value higher than 23 will be void.
Individual Total Player 1: bets on an IT1 with a value lower than 11 stand. Bets on an IT1 with a value higher than 11 will be void.
Individual Total Player 2: bets on an IT2 with a value lower than 10 stand. Bets on an IT2 with a value higher than 10 will be void.
Sets Handicap: Handicap bets with a value of ‘+1.5/-1.5’ stand. Handicap bets with a value of ‘-1.5/+1.5’ will be void.
Handicap. The maximum possible handicaps for this match are as follows:
a) 2:1 7:6, 6:7, 6:0 – Player 1 winning by a margin of 6 games;
b) 1:2 7:6, 4:6, 0:6 – Player 2 winning by a margin of 7 games.
Based on this, outcomes for handicaps ranging from ‘-5.5/+5.5’ to ‘+6.5/-6.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, stand.
Bets on the interrupted 2nd set:
Set Winner – void.
Total: The minimum total games that could have been played when play was stopped is 10 (6-4). Bets on totals with a value lower than 10 stand. Bets on totals with a value higher than 10 will be void.
Handicap: The maximum possible scores for this set are as follows:
a) 6:4 Player 1 winning by a margin of 2 games;
b) 4:6 Player 2 winning by a margin of 2 games.
Based on this, outcomes for handicaps ranging from ‘-1.5/+1.5’ to ‘+1.5/-1.5’ cannot be determined and the relevant bets will be void. Other handicap bets, which do not fall within this range, stand.
Individual Total Player 1: bets on an ‘IT1’ in this set with a value lower than 4 stand. Bets on an ‘IT1’ in this set with a value higher than 4 will be void.
Individual Total Player 2: bets on an ‘IT2’ in this set with a value lower than 4 stand. Bets on an ‘IT2’ in this set with a value higher than 4 will be void.
Correct Score In Set: bets on outcomes which have been determined when play is stopped 6-0; 6-1; 6-2; 6-3; 0-6; 1-6; 2-6; 3-6) stand. Bets on outcomes which have not been determined when play is stopped will be void.
16. Table Tennis
General
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game – Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.
In-Play Game Markets (Current and Next)
The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
First Game Markets
The game must be completed for bets to stand, unless the specific market outcome is already determined.
Handicap Betting (Games and Points – including Alternatives
Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
17. Volleyball
Pre-Match
To Win Match
Match Total Odd/Even
Correct Set Score
Double Result (Outcome of 1st Set and Match)
Match Handicap – Sets
Match Handicap – Points
Total Points
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:
First Set Winner
First Set Total Odd/Even
First Set Handicap
First Set Total Points
First Set Winning Margin
First Set Correct Score
First Set to Go to Extra Points
Score After 2/3 Sets
Referee Points Deductions
In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.
Changed Venue
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
Golden Set
For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count.
To Qualify Markets
To Qualify will be settled on the team progressing to the next round of the specified competition, and includes the outcome of a Golden Set if played.
Unplayed, Postponed and Interrupted Matches
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 5 days of the original scheduled match time.
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
In-Play
The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match
Set Betting
Total Match Points
Team Total Match Points
Handicap Set Betting
Individual Set Markets
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
Referee Enforced Point Deductions
In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
Golden Set
For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets:-
Tie Winner (Golden Set only counts if played)
Golden Set Total
Golden Set Handicap
Golden Set Odd/Even
Golden Set Extra Points
Golden Set Race To 5-10
Golden Set Lead After 10-20
Golden Set Winning Margin
Golden Set Correct Score
Uncompleted Fixtures
If a specific series of fixtures, stages or round (e.g. Group Phase), or a competition in its entirety is not completed for any reason, then where bets have been placed on a market after the final completed relevant fixture, bets will be void.
18. Gaelic Football
Match Markets (including Alternatives)
Total game score is used to settle bets (goal = 3, point = 1).
Match Betting
Regulation Time and Overtime
Unless otherwise stated all Gaelic Sports bets are settled on regulation time only (including injury-time); Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.
Bet Settlement
Bets will be settled on official GAA (Gaelic Athletics Association) result only. If either team does not play then bets will be void.
Changed Match Venue
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
Abandoned, Interrupted and Postponed Matches
Postponed matches are void unless re-arranged and played within 5 days of the original scheduled game time.
Bets on abandoned matches are void apart from markets where the outcome is already determined.
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.